TreeStateCheckbox¶
-
class
webix.
TreeStateCheckbox
()¶ Treestatecheckbox mixin
Referenced by¶
- views
treetable()
.
External references¶
Code¶
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_init_render_tree_state: function(){
if (this._branch_render_supported){
var old_render = this.render;
this.render = function(id,data,mode){
var updated = old_render.apply(this,arguments);
if(this._settings.threeState && updated && data != "checkbox")
this._setThirdState.apply(this,arguments);
};
this._init_render_tree_state=function(){};
}
},
threeState_setter:function(value){
if (value)
this._init_render_tree_state();
return value;
},
_setThirdState:function(id){
var i,leaves,parents,checkedParents,tree;
parents = [];
tree = this;
/*if item was removed*/
if(id&&!tree.data.pull[id]){
id = 0;
}
/*sets checkbox states*/
/*if branch or full reloading*/
if(!id||tree.data.pull[id].$count){
leaves = this._getAllLeaves(id);
leaves.sort(function(a,b){
return tree.data.pull[b].$level - tree.data.pull[a].$level;
});
for(i=0;i < leaves.length;i++){
if(!i||tree.data.pull[leaves[i]].$parent!=tree.data.pull[leaves[i-1]].$parent)
parents = parents.concat(tree._setParentThirdState(leaves[i]));
}
}
else{
/*an item is a leaf */
parents = parents.concat(tree._setParentThirdState(id));
}
checkedParents = {};
for(i=0;i<parents.length;i++){
if(!checkedParents[parents[i]]){
checkedParents[parents[i]] = 1;
this._setCheckboxIndeterminate(parents[i]);
}
}
tree = null;
},
_setCheckboxIndeterminate:function(id){
var chElem, elem;
elem = this.getItemNode(id);
if(elem){
this.render(id,"checkbox","update");
/*needed to get the new input obj and to set indeterminate state*/
if(this.getItem(id).indeterminate){
elem = this.getItemNode(id);
chElem = elem.getElementsByTagName("input")[0];
if(chElem)
chElem.indeterminate = this.getItem(id).indeterminate;
}
}
},
_setParentThirdState:function(itemId){
//we need to use dynamic function creating
//jshint -W083:true
var checked, checkedCount,indeterminate, parentId,result,tree,unsureCount,needrender;
parentId = this.getParentId(itemId);
tree = this;
result = [];
while(parentId && parentId != "0"){
unsureCount = 0;
checkedCount = 0;
this.data.eachChild(parentId,function(obj){
if(obj.indeterminate){
unsureCount++;
}
else if(obj.checked){
checkedCount++;
}
});
checked = indeterminate = needrender = false;
var item = this.getItem(parentId);
if(checkedCount==item.$count){
checked = true;
}
else if(checkedCount>0||unsureCount>0){
indeterminate = true;
}
//we need to reset indeterminate in any case :(
if (indeterminate || indeterminate != item.indeterminate)
needrender = true;
item.indeterminate = indeterminate;
if (checked || item.checked != checked)
needrender = true;
item.checked = checked;
if (needrender){
result.push(parentId);
parentId = this.getParentId(parentId);
} else
parentId = 0;
}
return result;
},
/*get all checked items in tree*/
getChecked:function(){
var result=[];
var tree = this;
this.data.eachSubItem(0,function(obj){
if (tree.isChecked(obj.id))
result.push(obj.id);
});
return result;
},
_tree_check_uncheck_3:function(id, mode){
var item = this.getItem(id);
if(item){
if (mode === "")
mode = !item.checked;
if(item.checked != mode || item.indeterminate){
item.checked = mode;
this._correctThreeState(id);
var parents = this._setParentThirdState(id);
if (this._branch_render_supported && parents.length < 5){
for (var i=0; i<parents.length; i++)
this._setCheckboxIndeterminate(parents[i]);
} else
this.refresh();
this.callEvent("onItemCheck", [id, mode]);
}
}
},
/*set checked state for item checkbox*/
checkItem:function(id){
this._tree_check_uncheck(id, true);
this.updateItem(id);
},
/*uncheckes an item checkbox*/
uncheckItem:function(id){
this._tree_check_uncheck(id, false);
this.updateItem(id);
},
_checkUncheckAll: function(id,mode,all){
var method = mode?"checkItem":"uncheckItem";
if(!id)
id = 0;
else
this[method](id);
if(this._settings.threeState){
if(!id)
this.data.eachChild(0,function(item){
this[method](item.id);
},this,all);
}
else
this.data.each(function(item){
this[method](item.id);
},this,all,id);
},
/*checkes checkboxes of all items in a branch/tree*/
checkAll: function(id, all){
this._checkUncheckAll(id,true,all);
},
/*uncheckes checkboxes of all items in a branch/tree*/
uncheckAll: function(id, all){
this._checkUncheckAll(id,false,all);
},
_correctThreeState:function(id){
var i,leaves,state;
var item = this.getItem(id);
item.indeterminate = false;
state = item.checked;
this.data.eachSubItem(id, function(child){
child.indeterminate = false;
child.checked = state;
});
if(this._branch_render_supported && this.isBranchOpen(item.$parent)){ //for tree-render only
this.render(id,0,"branch");
}
},
/*returns checked state of item checkbox*/
isChecked:function(id){
return this.getItem(id).checked;
},
/*gets all leaves in a certain branch (in the whole tree if id is not set)*/
_getAllLeaves:function(parentId){
var result = [];
this.data.eachSubItem(parentId, function(obj, branch){
if (!branch)
result.push(obj.id);
});
return result;
}
};
if (webix.ui.tree)
webix.extend(webix.ui.tree, webix.TreeStateCheckbox, true);
webix.type(webix.ui.tree, {
name:"lineTree",
css:"webixLineTree",
icon:function(obj, common){
var html = "";
var open = "";
for (var i=1; i<=obj.$level; i++){
if (i==obj.$level)
var open = (obj.$count?(obj.open?'webix_tree_open ':'webix_tree_close '):'webix_tree_none ');
var icon = this._icon_src(obj, common, i);
if (icon)
html+="<div class='"+open+"webix_tree_img webix_tree_"+icon+"'></div>";
}
return html;
},
_icon_src:function(obj, common, level){
var lines = common._tree_branch_render_state;
var tree = webix.TreeRenderStack._obj;
if (lines === 0 && tree){
//we are in standalone rendering
//need to reconstruct rendering state
var lines_level = obj.$level;
var branch_id = obj.id;
lines = [];
while (lines_level){
var parent_id = tree.getParentId(branch_id);
var pbranch = tree.data.branch[parent_id];
if (pbranch[pbranch.length-1] == branch_id)
lines[lines_level] = true;
branch_id = parent_id;
lines_level--;
}
//store for next round
common._tree_branch_render_state = lines;
}
if (!lines)
return 0;
//need to be replaced with image urls
if (level == obj.$level){
var mode = 3; //3-way line
if (!obj.$parent){ //top level
if (obj.$index === 0)
mode = 4; //firts top item
}
if (lines[obj.$level])
mode = 2;
if (obj.$count){
if (obj.open)
return "minus"+mode;
else
return "plus"+mode;
} else
return "line"+mode;
} else {
if (!lines[level])
return "line1";
return "blank";
}
}
});
/*
UI: navigation control
*/
|